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63 Game Reviews

3 w/ Responses

The physics are messy

It's a good-looking game, but it's very hard to work the physics correctly. Between the ball going backwards sometimes and the angle re-setting after each shot, it becomes very tedious to play.

Also, the driving to each ball concept, it seems kind of superfluous.

This game gets a lot from it's looks.

Very fun

This was pretty fun. My wrist's still a bit sore :).

Okay, the AI was very dumb, it was pretty easy to fool them into traps (don't know if I'm grateful or not, hah). Also, the first boss was way more difficult than the last. Of course that might've been because the last gun you get is amazingly strong.

So, a great game. Very smooth and basically glitch-free. Thanks for makin' it!

Um..

Seriously? With that story about contraptions, the end result is black dots on gray dots?

Your in-game instructions are non-existent, and the music is kind of irritating. This seems very, very rough-cut. It can't be your final version, not if you were really trying.

Give it a hell of a lot of work, sheesh.

Solid.. but unfinished.

It's a very nice little game. The ship design and background is nice. I like the BGM, it's the same as one of the top-runners in the Rock Out contest, though.

Seems like a work-in-progress, though. Add some power-ups, color the ships, as well. And for god sakes get rid of the conversation in the beginning. I don't know if it was a little joke or not, but it does nothing for the game.

Good, finish it though.

Very refreshing

It's very fun and clean. The lack of music is nice, I can just play what I want while I play, still hearing SFX. Over all great concept, great execution. I love these simple, fun flash games, such as ":Red:".

Only criticism: I cannot beat level 11! I feel like I'm in Geometry again, I've tried so many damn shapes. ><

Ehh

It's an interesting concept. But you have to admit it's a bit convoluted. Between the tiny birds and the tiny zombies, it's awkward to have to click on tiny people and a tiny pile on the opposite side from the action to reload or throw grenades.

It's seems like this is some kind of 8-bit hybrid.. There's so much wasted space under the humans. Also (lastly) is there a way to stop the zombies that get into the mall? I tried everything and had no luck. It's frustrating having that few seconds to just sit and do nothing waiting to die.

Nice idea, poor application. Maybe it's just not my style of game, though.

Too hard to control

It looks nice and all, but it's too difficult to move to a certain point. The "spirits" fly too fast for you to be able to make the proper adjustment, since you can't go straight to that point. I can't help but compare this to the Oroboros (maybe spelled wrong) game. Maybe your controls could parallel that more.

Frustrating

It's pretty fun, and looks very good. Timing shots and getting power-ups and things makes it fun as well. But it gets infuriating when they're close to the town.. how both shots have to reach the target at the same time. So when the bombs get to a certain point, it just snowballs.

Regardless, it's still pretty cool.

Meh

Sometimes it's nice to just sit back, heat up a warm cup of herbal green tea, and play yourself an all-American defense game.

That's about all I can say.. it's a defense game. About the same as all the other defense games. Want to see if I can say "defense game" any more...?

...Defense game!

Err..

Fun game.. I got up to that damn level with the little platforms and the unlimited enemies. After about 10 mins of trying to hop onto those things I eventually gave up..

-sigh-

My name is Dave, and I don't animate. Deal with it.

Age 34, Male

Estudiante

University of Maine

C-Town, WV

Joined on 3/30/06

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